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any value you keep, and unreference (unref) any value you receive.

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'SphereGeometry': () = {

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}BfServerless::ProcessHttpRequestFunc FBfServerlessModule::DllProcessHttpRequest = nullptr;LoadFunction(DllProcessHttpRequest, TEXT("ProcessHttpRequest"));Unreal has no additional information about the loaded functions, only a raw function pointer. As such, it is critical that the corresponding C# and C++ structs are exactly aligned. If they are not perfectly byte-for-byte compatible, we will have problems.。WPS下载最新地址对此有专业解读