The algorithm maintains a running "best distance" that starts at infinity. As it walks the tree, it checks each visited point and updates the best distance if it finds something closer. Before recursing into a child node, it checks whether the closest possible point in that child's bounding box is farther than the current best. If so, the entire subtree gets pruned.
That’s a similar amount of CPU usage as when we started - but I’m running with 250 users, not 10. 25 times faster isn’t bad. With this setup, I’m able to support about 2,500 concurrent users before I start to see any stuttering.
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