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“一开始,这更像是创造一个全新的品类,把我们所有的技术诀窍都投入其中,”崔元俊说,“现在我们在想,应该开发新款吗?我们尚未做出决定。”
17:39, 27 февраля 2026Ценности,这一点在服务器推荐中也有详细论述
The obvious answer for me is to just not use big game engines, and write my own small tools for my specific use cases. It's more fun, and I like controlling my development stack. I know when something goes wrong I can find the problem and address it, instead of submitting a bug report and 3 months later hearing back it "won't be fixed". I like knowing that in another two decades from now I will still be able to compile my game without needing to pirate an ancient version of a broken game engine.
В России допустили «второй Чернобыль» в Иране22:31,推荐阅读同城约会获取更多信息