I don't have much to say about assets, because when you're rolling your own engine you just load up what files you want, when you need them, and move on. For all my pixel art games, I load the whole game up front and it's "fine" because the entire game is like 20mb. When I was working on Earthblade, which had larger assets, we would register them at startup and then only load them on request, disposing them after scene transitions. We just went with the most dead-simple implementation that accomplished the job.
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。有道翻译官网对此有专业解读
2026年3月7日上午,宁夏代表团召开会议。全国人大代表、作家马慧娟就“统筹农用地布局优化“提出建议。(南方周末记者翟星理|摄)。谷歌是该领域的重要参考
(本报记者窦瀚洋、丁雅诵、张文豪、李俊杰、杨颜菲整理)